1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
Tools/pynche/StripViewer.py
"""Strip viewer and related widgets.

The classes in this file implement the StripViewer shown in the top two thirds
of the main Pynche window.  It consists of three StripWidgets which display
the variations in red, green, and blue respectively of the currently selected
r/g/b color value.

Each StripWidget shows the color variations that are reachable by varying an
axis of the currently selected color.  So for example, if the color is

  (R,G,B)=(127,163,196)

then the Red variations show colors from (0,163,196) to (255,163,196), the
Green variations show colors from (127,0,196) to (127,255,196), and the Blue
variations show colors from (127,163,0) to (127,163,255).

The selected color is always visible in all three StripWidgets, and in fact
each StripWidget highlights the selected color, and has an arrow pointing to
the selected chip, which includes the value along that particular axis.

Clicking on any chip in any StripWidget selects that color, and updates all
arrows and other windows.  By toggling on Update while dragging, Pynche will
select the color under the cursor while you drag it, but be forewarned that
this can be slow.
"""

from Tkinter import *
import ColorDB

# Load this script into the Tcl interpreter and call it in
# StripWidget.set_color().  This is about as fast as it can be with the
# current _tkinter.c interface, which doesn't support Tcl Objects.
TCLPROC = '''\
proc setcolor {canv colors} {
    set i 1
    foreach c $colors {
        $canv itemconfigure $i -fill $c -outline $c
        incr i
    }
}
'''

# Tcl event types
BTNDOWN = 4
BTNUP = 5
BTNDRAG = 6

SPACE = ' '



def constant(numchips):
    step = 255.0 / (numchips - 1)
    start = 0.0
    seq = []
    while numchips > 0:
        seq.append(int(start))
        start = start + step
        numchips = numchips - 1
    return seq

# red variations, green+blue = cyan constant
def constant_red_generator(numchips, red, green, blue):
    seq = constant(numchips)
    return map(None, [red] * numchips, seq, seq)

# green variations, red+blue = magenta constant
def constant_green_generator(numchips, red, green, blue):
    seq = constant(numchips)
    return map(None, seq, [green] * numchips, seq)

# blue variations, red+green = yellow constant
def constant_blue_generator(numchips, red, green, blue):
    seq = constant(numchips)
    return map(None, seq, seq, [blue] * numchips)

# red variations, green+blue = cyan constant
def constant_cyan_generator(numchips, red, green, blue):
    seq = constant(numchips)
    return map(None, seq, [green] * numchips, [blue] * numchips)

# green variations, red+blue = magenta constant
def constant_magenta_generator(numchips, red, green, blue):
    seq = constant(numchips)
    return map(None, [red] * numchips, seq, [blue] * numchips)

# blue variations, red+green = yellow constant
def constant_yellow_generator(numchips, red, green, blue):
    seq = constant(numchips)
    return map(None, [red] * numchips, [green] * numchips, seq)



class LeftArrow:
    _ARROWWIDTH = 30
    _ARROWHEIGHT = 15
    _YOFFSET = 13
    _TEXTYOFFSET = 1
    _TAG = ('leftarrow',)

    def __init__(self, canvas, x):
        self._canvas = canvas
        self.__arrow, self.__text = self._create(x)
        self.move_to(x)

    def _create(self, x):
        arrow = self._canvas.create_line(
            x, self._ARROWHEIGHT + self._YOFFSET,
            x, self._YOFFSET,
            x + self._ARROWWIDTH, self._YOFFSET,
            arrow='first',
            width=3.0,
            tags=self._TAG)
        text = self._canvas.create_text(
            x + self._ARROWWIDTH + 13,
            self._ARROWHEIGHT - self._TEXTYOFFSET,
            tags=self._TAG,
            text='128')
        return arrow, text

    def _x(self):
        coords = self._canvas.coords(self._TAG)
        assert coords
        return coords[0]

    def move_to(self, x):
        deltax = x - self._x()
        self._canvas.move(self._TAG, deltax, 0)

    def set_text(self, text):
        self._canvas.itemconfigure(self.__text, text=text)


class RightArrow(LeftArrow):
    _TAG = ('rightarrow',)

    def _create(self, x):
        arrow = self._canvas.create_line(
            x, self._YOFFSET,
            x + self._ARROWWIDTH, self._YOFFSET,
            x + self._ARROWWIDTH, self._ARROWHEIGHT + self._YOFFSET,
            arrow='last',
            width=3.0,
            tags=self._TAG)
        text = self._canvas.create_text(
            x - self._ARROWWIDTH + 15,            # BAW: kludge
            self._ARROWHEIGHT - self._TEXTYOFFSET,
            justify=RIGHT,
            text='128',
            tags=self._TAG)
        return arrow, text

    def _x(self):
        coords = self._canvas.coords(self._TAG)
        assert coords
        return coords[0] + self._ARROWWIDTH



class StripWidget:
    _CHIPHEIGHT = 50
    _CHIPWIDTH = 10
    _NUMCHIPS = 40

    def __init__(self, switchboard,
                 master     = None,
                 chipwidth  = _CHIPWIDTH,
                 chipheight = _CHIPHEIGHT,
                 numchips   = _NUMCHIPS,
                 generator  = None,
                 axis       = None,
                 label      = '',
                 uwdvar     = None,
                 hexvar     = None):
        # instance variables
        self.__generator = generator
        self.__axis = axis
        self.__numchips = numchips
        assert self.__axis in (0, 1, 2)
        self.__uwd = uwdvar
        self.__hexp = hexvar
        # the last chip selected
        self.__lastchip = None
        self.__sb = switchboard

        canvaswidth = numchips * (chipwidth + 1)
        canvasheight = chipheight + 43            # BAW: Kludge

        # create the canvas and pack it
        canvas = self.__canvas = Canvas(master,
                                        width=canvaswidth,
                                        height=canvasheight,
##                                        borderwidth=2,
##                                        relief=GROOVE
                                        )

        canvas.pack()
        canvas.bind('<ButtonPress-1>', self.__select_chip)
        canvas.bind('<ButtonRelease-1>', self.__select_chip)
        canvas.bind('<B1-Motion>', self.__select_chip)

        # Load a proc into the Tcl interpreter.  This is used in the
        # set_color() method to speed up setting the chip colors.
        canvas.tk.eval(TCLPROC)

        # create the color strip
        chips = self.__chips = []
        x = 1
        y = 30
        tags = ('chip',)
        for c in range(self.__numchips):
            color = 'grey'
            canvas.create_rectangle(
                x, y, x+chipwidth, y+chipheight,
                fill=color, outline=color,
                tags=tags)
            x = x + chipwidth + 1                 # for outline
            chips.append(color)

        # create the strip label
        self.__label = canvas.create_text(
            3, y + chipheight + 8,
            text=label,
            anchor=W)

        # create the arrow and text item
        chipx = self.__arrow_x(0)
        self.__leftarrow = LeftArrow(canvas, chipx)

        chipx = self.__arrow_x(len(chips) - 1)
        self.__rightarrow = RightArrow(canvas, chipx)

    def __arrow_x(self, chipnum):
        coords = self.__canvas.coords(chipnum+1)
        assert coords
        x0, y0, x1, y1 = coords
        return (x1 + x0) / 2.0

    # Invoked when one of the chips is clicked.  This should just tell the
    # switchboard to set the color on all the output components
    def __select_chip(self, event=None):
        x = event.x
        y = event.y
        canvas = self.__canvas
        chip = canvas.find_overlapping(x, y, x, y)
        if chip and (1 <= chip[0] <= self.__numchips):
            color = self.__chips[chip[0]-1]
            red, green, blue = ColorDB.rrggbb_to_triplet(color)
            etype = int(event.type)
            if (etype == BTNUP or self.__uwd.get()):
                # update everyone
                self.__sb.update_views(red, green, blue)
            else:
                # just track the arrows
                self.__trackarrow(chip[0], (red, green, blue))

    def __trackarrow(self, chip, rgbtuple):
        # invert the last chip
        if self.__lastchip is not None:
            color = self.__canvas.itemcget(self.__lastchip, 'fill')
            self.__canvas.itemconfigure(self.__lastchip, outline=color)
        self.__lastchip = chip
        # get the arrow's text
        coloraxis = rgbtuple[self.__axis]
        if self.__hexp.get():
            # hex
            text = hex(coloraxis)
        else:
            # decimal
            text = repr(coloraxis)
        # move the arrow, and set its text
        if coloraxis <= 128:
            # use the left arrow
            self.__leftarrow.set_text(text)
            self.__leftarrow.move_to(self.__arrow_x(chip-1))
            self.__rightarrow.move_to(-100)
        else:
            # use the right arrow
            self.__rightarrow.set_text(text)
            self.__rightarrow.move_to(self.__arrow_x(chip-1))
            self.__leftarrow.move_to(-100)
        # and set the chip's outline
        brightness = ColorDB.triplet_to_brightness(rgbtuple)
        if brightness <= 128:
            outline = 'white'
        else:
            outline = 'black'
        self.__canvas.itemconfigure(chip, outline=outline)


    def update_yourself(self, red, green, blue):
        assert self.__generator
        i = 1
        chip = 0
        chips = self.__chips = []
        tk = self.__canvas.tk
        # get the red, green, and blue components for all chips
        for t in self.__generator(self.__numchips, red, green, blue):
            rrggbb = ColorDB.triplet_to_rrggbb(t)
            chips.append(rrggbb)
            tred, tgreen, tblue = t
            if tred <= red and tgreen <= green and tblue <= blue:
                chip = i
            i = i + 1
        # call the raw tcl script
        colors = SPACE.join(chips)
        tk.eval('setcolor %s {%s}' % (self.__canvas._w, colors))
        # move the arrows around
        self.__trackarrow(chip, (red, green, blue))

    def set(self, label, generator):
        self.__canvas.itemconfigure(self.__label, text=label)
        self.__generator = generator


class StripViewer:
    def __init__(self, switchboard, master=None):
        self.__sb = switchboard
        optiondb = switchboard.optiondb()
        # create a frame inside the master.
        frame = Frame(master, relief=RAISED, borderwidth=1)
        frame.grid(row=1, column=0, columnspan=2, sticky='NSEW')
        # create the options to be used later
        uwd = self.__uwdvar = BooleanVar()
        uwd.set(optiondb.get('UPWHILEDRAG', 0))
        hexp = self.__hexpvar = BooleanVar()
        hexp.set(optiondb.get('HEXSTRIP', 0))
        # create the red, green, blue strips inside their own frame
        frame1 = Frame(frame)
        frame1.pack(expand=YES, fill=BOTH)
        self.__reds = StripWidget(switchboard, frame1,
                                  generator=constant_cyan_generator,
                                  axis=0,
                                  label='Red Variations',
                                  uwdvar=uwd, hexvar=hexp)

        self.__greens = StripWidget(switchboard, frame1,
                                    generator=constant_magenta_generator,
                                    axis=1,
                                    label='Green Variations',
                                    uwdvar=uwd, hexvar=hexp)

        self.__blues = StripWidget(switchboard, frame1,
                                   generator=constant_yellow_generator,
                                   axis=2,
                                   label='Blue Variations',
                                   uwdvar=uwd, hexvar=hexp)

        # create a frame to contain the controls
        frame2 = Frame(frame)
        frame2.pack(expand=YES, fill=BOTH)
        frame2.columnconfigure(0, weight=20)
        frame2.columnconfigure(2, weight=20)

        padx = 8

        # create the black button
        blackbtn = Button(frame2,
                          text='Black',
                          command=self.__toblack)
        blackbtn.grid(row=0, column=0, rowspan=2, sticky=W, padx=padx)

        # create the controls
        uwdbtn = Checkbutton(frame2,
                             text='Update while dragging',
                             variable=uwd)
        uwdbtn.grid(row=0, column=1, sticky=W)
        hexbtn = Checkbutton(frame2,
                             text='Hexadecimal',
                             variable=hexp,
                             command=self.__togglehex)
        hexbtn.grid(row=1, column=1, sticky=W)

        # XXX: ignore this feature for now; it doesn't work quite right yet

##        gentypevar = self.__gentypevar = IntVar()
##        self.__variations = Radiobutton(frame,
##                                        text='Variations',
##                                        variable=gentypevar,
##                                        value=0,
##                                        command=self.__togglegentype)
##        self.__variations.grid(row=0, column=1, sticky=W)
##        self.__constants = Radiobutton(frame,
##                                       text='Constants',
##                                       variable=gentypevar,
##                                       value=1,
##                                       command=self.__togglegentype)
##        self.__constants.grid(row=1, column=1, sticky=W)

        # create the white button
        whitebtn = Button(frame2,
                          text='White',
                          command=self.__towhite)
        whitebtn.grid(row=0, column=2, rowspan=2, sticky=E, padx=padx)

    def update_yourself(self, red, green, blue):
        self.__reds.update_yourself(red, green, blue)
        self.__greens.update_yourself(red, green, blue)
        self.__blues.update_yourself(red, green, blue)

    def __togglehex(self, event=None):
        red, green, blue = self.__sb.current_rgb()
        self.update_yourself(red, green, blue)

##    def __togglegentype(self, event=None):
##        which = self.__gentypevar.get()
##        if which == 0:
##            self.__reds.set(label='Red Variations',
##                            generator=constant_cyan_generator)
##            self.__greens.set(label='Green Variations',
##                              generator=constant_magenta_generator)
##            self.__blues.set(label='Blue Variations',
##                             generator=constant_yellow_generator)
##        elif which == 1:
##            self.__reds.set(label='Red Constant',
##                            generator=constant_red_generator)
##            self.__greens.set(label='Green Constant',
##                              generator=constant_green_generator)
##            self.__blues.set(label='Blue Constant',
##                             generator=constant_blue_generator)
##        else:
##            assert 0
##        self.__sb.update_views_current()

    def __toblack(self, event=None):
        self.__sb.update_views(0, 0, 0)

    def __towhite(self, event=None):
        self.__sb.update_views(255, 255, 255)

    def save_options(self, optiondb):
        optiondb['UPWHILEDRAG'] = self.__uwdvar.get()
        optiondb['HEXSTRIP'] = self.__hexpvar.get()