1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 | Demo/turtle/tdemo_nim.py
""" turtle-example-suite: tdemo_nim.py Play nim against the computer. The player who takes the last stick is the winner. Implements the model-view-controller design pattern. """ import turtle import random import time SCREENWIDTH = 640 SCREENHEIGHT = 480 MINSTICKS = 7 MAXSTICKS = 31 HUNIT = SCREENHEIGHT // 12 WUNIT = SCREENWIDTH // ((MAXSTICKS // 5) * 11 + (MAXSTICKS % 5) * 2) SCOLOR = (63, 63, 31) HCOLOR = (255, 204, 204) COLOR = (204, 204, 255) def randomrow(): return random.randint(MINSTICKS, MAXSTICKS) def computerzug(state): xored = state[0] ^ state[1] ^ state[2] if xored == 0: return randommove(state) for z in range(3): s = state[z] ^ xored if s <= state[z]: move = (z, s) return move def randommove(state): m = max(state) while True: z = random.randint(0,2) if state[z] > (m > 1): break rand = random.randint(m > 1, state[z]-1) return z, rand class NimModel(object): def __init__(self, game): self.game = game def setup(self): if self.game.state not in [Nim.CREATED, Nim.OVER]: return self.sticks = [randomrow(), randomrow(), randomrow()] self.player = 0 self.winner = None self.game.view.setup() self.game.state = Nim.RUNNING def move(self, row, col): maxspalte = self.sticks[row] self.sticks[row] = col self.game.view.notify_move(row, col, maxspalte, self.player) if self.game_over(): self.game.state = Nim.OVER self.winner = self.player self.game.view.notify_over() elif self.player == 0: self.player = 1 row, col = computerzug(self.sticks) self.move(row, col) self.player = 0 def game_over(self): return self.sticks == [0, 0, 0] def notify_move(self, row, col): if self.sticks[row] <= col: return self.move(row, col) class Stick(turtle.Turtle): def __init__(self, row, col, game): turtle.Turtle.__init__(self, visible=False) self.row = row self.col = col self.game = game x, y = self.coords(row, col) self.shape("square") self.shapesize(HUNIT/10.0, WUNIT/20.0) self.speed(0) self.pu() self.goto(x,y) self.color("white") self.showturtle() def coords(self, row, col): packet, remainder = divmod(col, 5) x = (3 + 11 * packet + 2 * remainder) * WUNIT y = (2 + 3 * row) * HUNIT return x - SCREENWIDTH // 2 + WUNIT // 2, SCREENHEIGHT // 2 - y - HUNIT // 2 def makemove(self, x, y): if self.game.state != Nim.RUNNING: return self.game.controller.notify_move(self.row, self.col) class NimView(object): def __init__(self, game): self.game = game self.screen = game.screen self.model = game.model self.screen.colormode(255) self.screen.tracer(False) self.screen.bgcolor((240, 240, 255)) self.writer = turtle.Turtle(visible=False) self.writer.pu() self.writer.speed(0) self.sticks = {} for row in range(3): for col in range(MAXSTICKS): self.sticks[(row, col)] = Stick(row, col, game) self.display("... a moment please ...") self.screen.tracer(True) def display(self, msg1, msg2=None): self.screen.tracer(False) self.writer.clear() if msg2 is not None: self.writer.goto(0, - SCREENHEIGHT // 2 + 48) self.writer.pencolor("red") self.writer.write(msg2, align="center", font=("Courier",18,"bold")) self.writer.goto(0, - SCREENHEIGHT // 2 + 20) self.writer.pencolor("black") self.writer.write(msg1, align="center", font=("Courier",14,"bold")) self.screen.tracer(True) def setup(self): self.screen.tracer(False) for row in range(3): for col in range(self.model.sticks[row]): self.sticks[(row, col)].color(SCOLOR) for row in range(3): for col in range(self.model.sticks[row], MAXSTICKS): self.sticks[(row, col)].color("white") self.display("Your turn! Click leftmost stick to remove.") self.screen.tracer(True) def notify_move(self, row, col, maxspalte, player): if player == 0: farbe = HCOLOR for s in range(col, maxspalte): self.sticks[(row, s)].color(farbe) else: self.display(" ... thinking ... ") time.sleep(0.5) self.display(" ... thinking ... aaah ...") farbe = COLOR for s in range(maxspalte-1, col-1, -1): time.sleep(0.2) self.sticks[(row, s)].color(farbe) self.display("Your turn! Click leftmost stick to remove.") def notify_over(self): if self.game.model.winner == 0: msg2 = "Congrats. You're the winner!!!" else: msg2 = "Sorry, the computer is the winner." self.display("To play again press space bar. To leave press ESC.", msg2) def clear(self): if self.game.state == Nim.OVER: self.screen.clear() class NimController(object): def __init__(self, game): self.game = game self.sticks = game.view.sticks self.BUSY = False for stick in self.sticks.values(): stick.onclick(stick.makemove) self.game.screen.onkey(self.game.model.setup, "space") self.game.screen.onkey(self.game.view.clear, "Escape") self.game.view.display("Press space bar to start game") self.game.screen.listen() def notify_move(self, row, col): if self.BUSY: return self.BUSY = True self.game.model.notify_move(row, col) self.BUSY = False class Nim(object): CREATED = 0 RUNNING = 1 OVER = 2 def __init__(self, screen): self.state = Nim.CREATED self.screen = screen self.model = NimModel(self) self.view = NimView(self) self.controller = NimController(self) def main(): mainscreen = turtle.Screen() mainscreen.mode("standard") mainscreen.setup(SCREENWIDTH, SCREENHEIGHT) nim = Nim(mainscreen) return "EVENTLOOP!" if __name__ == "__main__": main() turtle.mainloop() |