1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 | Modules/rotatingtree.c
#include "rotatingtree.h" #define KEY_LOWER_THAN(key1, key2) ((char*)(key1) < (char*)(key2)) /* The randombits() function below is a fast-and-dirty generator that * is probably irregular enough for our purposes. Note that it's biased: * I think that ones are slightly more probable than zeroes. It's not * important here, though. */ static unsigned int random_value = 1; static unsigned int random_stream = 0; static int randombits(int bits) { int result; if (random_stream < (1U << bits)) { random_value *= 1082527; random_stream = random_value; } result = random_stream & ((1<<bits)-1); random_stream >>= bits; return result; } /* Insert a new node into the tree. (*root) is modified to point to the new root. */ void RotatingTree_Add(rotating_node_t **root, rotating_node_t *node) { while (*root != NULL) { if (KEY_LOWER_THAN(node->key, (*root)->key)) root = &((*root)->left); else root = &((*root)->right); } node->left = NULL; node->right = NULL; *root = node; } /* Locate the node with the given key. This is the most complicated function because it occasionally rebalances the tree to move the resulting node closer to the root. */ rotating_node_t * RotatingTree_Get(rotating_node_t **root, void *key) { if (randombits(3) != 4) { /* Fast path, no rebalancing */ rotating_node_t *node = *root; while (node != NULL) { if (node->key == key) return node; if (KEY_LOWER_THAN(key, node->key)) node = node->left; else node = node->right; } return NULL; } else { rotating_node_t **pnode = root; rotating_node_t *node = *pnode; rotating_node_t *next; int rotate; if (node == NULL) return NULL; while (1) { if (node->key == key) return node; rotate = !randombits(1); if (KEY_LOWER_THAN(key, node->key)) { next = node->left; if (next == NULL) return NULL; if (rotate) { node->left = next->right; next->right = node; *pnode = next; } else pnode = &(node->left); } else { next = node->right; if (next == NULL) return NULL; if (rotate) { node->right = next->left; next->left = node; *pnode = next; } else pnode = &(node->right); } node = next; } } } /* Enumerate all nodes in the tree. The callback enumfn() should return zero to continue the enumeration, or non-zero to interrupt it. A non-zero value is directly returned by RotatingTree_Enum(). */ int RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn, void *arg) { int result; rotating_node_t *node; while (root != NULL) { result = RotatingTree_Enum(root->left, enumfn, arg); if (result != 0) return result; node = root->right; result = enumfn(root, arg); if (result != 0) return result; root = node; } return 0; } |